Snapshot SH-22.822A
The Werewolf (Early development) » Devlog
Hello there! Snapshot SH-22.822A introduces the basis for the next development phase, including sounds, basic world management and collisions!
CHANGELOG
- Added sounds! When regenerating villages, a new sound will be played!
- The world is now centered on the player, making everything else move around it.
- The Werewolf now collides with buildings. Furthermore, collisions have been improved, both on precision and execution (previous collisions were with the room border with the sprite boxes).
MORE CHANGES
- New 'Collideable' type, now including Entities and Buildings, will display the collision corners when in debug mode.
- Villagers now remain on a certain distance of the village center and their home, and no longer depend on screen border.
- DrawTypes far away will not render on screen and...
- ...DrawTypes far far away will neither update!
- Various minor bug fixes and improvements across the game, including Steve NPCs, buildings and more!
FUTURE VERSIONS AND PLANNING
That's all for now! Stay tuned to receive new features and updates!
The Werewolf (Early development)
By day a human, by night a wolf. Join the village and explore its whereabouts!
Status | In development |
Author | Weastøne Entertainment |
More posts
- (DO NOT PUBLISH) UnifiedPixel Edition 1.0!Mar 31, 2023
- Snapshot SH-23.224AFeb 24, 2023
- Snapshot SH-22.916ASep 16, 2022
- Snapshot SH-22.509A+May 10, 2022
- Snapshot SH-22.509AMay 09, 2022
- Snapshot SH-22.506AMay 06, 2022
- Snapshot SH-22.505AMay 05, 2022
- Snapshot SH-22.404AApr 04, 2022
- Snapshot SH-22.218AFeb 18, 2022
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